Showing posts with label Easy. Show all posts
Showing posts with label Easy. Show all posts

Monday, 3 August 2009

Easy Level 10 - Quee's Revenge

Waves: 19
Lives:10
Cash: $32

"The Quee Potato was not amused". Quite who or what the Quee Potato is, is not obvious. However, what is obvious is that you need to get some blaster towers laid out quickly in the last of the easy levels. I combined these with one each of the laser and missile towers, then built them up quickly as the creeps swarmed round and round. Hey, I got through all the Easy levels without losing a life. Eventually.



Sunday, 2 August 2009

Easy Level 9 - Time will tell...

On this level you need to work fast to place the towers and to strengthen them in the most effective order. Experimentation is the key and after a few losses you'll find your way to the end with all your lives complete...






Monday, 13 July 2009

Easy Level 8 - Soppy Joe

Like many of the levels, you need to work out what route the creeps travel along first of all. Once you have done that, you can work out the key points for towers. Once you have started this level you need to keep adding in towers and building them up. You have to lose a few times before you can work out the optimal order for placing towers. The level may seem difficult, but wait until you get to medium and hard levels!






Tuesday, 7 July 2009

Easy Level 7 - Ascension

This level is fun. The creeps can travel past towers more than once in different directions, and laser towers seem to be particularly useful - just make sure you build them up quick enough to keep the creeps at bay. And line them up well so they shoot straight along the paths. 40 rounds is quite a lot to get through - still I managed it with no lives lost.



Thursday, 2 July 2009

Easy Level 6 - Shoulda Zagged

So I'm playing every level of Geo-Defense, trying to complete each one without losing ANY lives. What I like about this game is that each level requires a different approach. You can't tell in advance what is going to work. On this level, the most effective strategy seemed to be wearing down the creeps with lots of blasters.




Thursday, 25 June 2009

Easy Level 5 - The Beat

"Warning: Meltdown imminent," says the retro robot. So begins the fun. I decided in the end to complete this level of Geodefence without using any Shock towers. Just a few strategically placed blasters, lasers and missile towers, then build them up over the 11 rounds.






Monday, 22 June 2009

Easy Level 4 - Loopy

On this level of Geodefense you don't need many towers. They need to be placed strategically and then strengthened as each new wave of creeps sweeps through. You definitely need some shock towers to slow the creeps down.




Easy Level 3 - Fort Knots

Now you can start to play with missiles, which also do splash damage. It's fun working out how to place towers so that creeps pass them more than once on their journey to doom.







Sunday, 21 June 2009

Easy Level 2 - Twisty Tale

On this Geodefense level you can start to play with the Laser Towers. Use the grid to line them up.




Easy Level 1 - Beginners Defense

The first level of this iphone game is pretty straightforward. Just space out your Blaster Towers.